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Mastodon #OpenSim feed from GroovyToot

I guess, I have now the longest beach in #opensim

With full draw you can't see the end. It is one side of my 7x7 sim

It is behind the Skyscrapers and looks now as if it is Tel Aviv. Not really but could be.


Deuxieme série de captures d'une nouvelle #simulation 3D cette fois avec #totoro #OpenSimulator (#OpenSim) #Mywork

Quelques captures d'une nouvelle #simulation 3D #OpenSimulator (#OpenSim) #Mywork a trip to see some beautiful art in a lovely collaboration. and now a hashfest for @vrsimility #alphaauer #felixringtail #lampithalerartist #pangeagrid #hypergridding #opensim #artinopensim

It's the last day of #OpenSimFest and Kim Starr of Virtual Vignette has kindly opened all the doors of her advent calendar. They contain much of the themed animesh you can see on her New Orleans build.

Hypergrid map reference is

The calendar is close to the NW corner.

#OpenSim #animesh

Being on the Red Stage 1 today I've changed the color scheme of my outfit from purple to electric blue.

See you from about 10:55 pacific!

PS: Gloebits is back.
#OpenSimFest #Opensim #OSFest2023 #Hyperverse #Hypergrid #VirtualWorlds

In Holocluck Henly's words about his DJing:
"I take people on a musical journey where they can forget about their problems for an hour or two and make them smile."
#SecondLife #OpenSim #VirtualWorlds #HolographicDoctor #EMH

** TODAY 11am PDT/SLT - 2pm EDT - 7pm BST - 8pm CET **
I will play an hour of ElectroSwing at #OpenSim Fest at Stage 1!

If you have an account somewhere on the Hypergrid such as Osgrid, Kitely, Discoverygrid etc etc, simply copy and paste this SLURL into your world map search to get to the event:

Since this is the first gig of the day I may start a little early.

Once again the esteemed Oldesoul will be host.

#OpenSimFest #OSFest2023 #Hypergrid

There seems to be an on-going #Fediverse follow party at #OSFest2023 while @Holocluck Henly is playing just about the wackiest stuff from the swing era he could possibly find.

#OpenSim #OpenSimulator #Metaverse #VirtualWorlds

There's even a two-hour video of yesterday's #HGSafari to #Bridgemere #grid and Luna Lunaria's spectacular build Luxor. Those of you who were there can relive it. Those of you who weren't can see at least a bit of what you've missed.

And those of you who don't know at all what #OpenSim can look like have an opportunity of taking a small moving glance.


#OpenSimulator #Metaverse #VirtualWorlds #VirtualTravel #OpenSimVideo

I dare all #VirtualWorlds launched in the 2020s, #Horizons as well as all those that jumped onto the #Metaverse bandwagon, to try to look anything like this. And trust me when I say that it looks even more spectacular in-world than in pictures.

Thirza wrote the following post Thu, 28 Sep 2023 13:46:10 +0200
#hgsafari Fun on #Luxor with the magnificent sounds, sights, textures and structures by @lunalunaria

#OpenSim #OpenSimulator #HGSafari #VirtualTravel

#Bridgemere is another #grid I need to take a closer look at. One hour yesterday wasn't nearly enough.

Thirza wrote the following post Thu, 28 Sep 2023 13:49:03 +0200
#bridgemere #Dreamgrid #HairyThor a conversation with #HGSafari

#OpenSim #OpenSimulator #HGSafari #Metaverse #VirtualWorlds #VirtualTravel

🎵 TODAY! 🎵
For those with OpenSim accounts (or those adventurous to try)

** Thurs 1pm SLT ** I'll play an hour of Big Band & Swing at OpenSim Fest!

If you have an account somewhere on the Hypergrid (OpenSim's answer to the multiverse) such as Osgrid, Kitely, Discoverygrid etc etc, simply copy and paste this SLURL into your world map search to get to the event:


My Dinkie buddy Oldesoul will be hosting & schmoozing.

Attire? Wear clothes. You know what Opensim is like. See you there!
#OpenSim #OSFest2023 #Hypergrid #Hyperverse #Metaverse #VirtualWorlds #OpenSimFest

Always trying to be helpful: Rosa Alekseev has added a nice music stream to her #BossaNova exhibit at #OSFest2023 yesterday. I gave her a list of streams to choose one from after I had found her place to be a bit quiet.

#OpenSim #OpenSimulator #OpenSimFest #OSFest #Metaverse #VirtualWorlds

@Juno Rowland There are some houses available in #OpenSim with built-in bathrooms. The ones made by Selea Core, for example. If you're lucky, the bathroom is even scripted. But these houses always lack a toilet. Always.

I really need to get to completing my bathroom furniture scripting project so there's another option if you want to fill the void. And I hope Aaack Aardvark will soon be able to give his bathroom the long-anticipated upgrade.

#inworldreview this week was weird and short - but lots of good stuff in it! We discussed #hypergridHappenings including #OSFest and parties all over #opensim - We also reviewed the great build by #laviaLavine on #Genesisroleplaygrid , Lioness den, and the #HGSafari visit to #kitely to meet with #IlanTochner. watch the video, please Like, Comment, and Subscribe to get more weird content from Inworld Review

Now that I'm thinking about it, when #Maxine comes out (the new free and open-source #MeshBody in the making, see here), and people actually start making clothes for that body, I hope to see some mix-and-match basics in many colours, ideally for all seasons, not only for summer.

When I look at what kinds of virtual women's clothes come in from Second Life, I keep noticing two things. One, many complete outfits consisting of pieces which can hardly or not at all be combined with anything else. Two, most clothes are designed for wild club parties on Mediterranean tourist hot-spot islands, increasingly even only for after dark.

This can wait until the basics are there. Including shoes if those made for #Ruth2 don't fit which should include medium-heeled shoes, something between flat and 6-inch heels.

Also, at least I don't need certain skin-tight clothes as mesh such as swimwear, underwear or hosiery. If the body supports BoM, and I'm sure it will, I can wear these as layer clothes much more easily than I could wear them as mesh.

#OpenSim #OpenSimulator #Metaverse #VirtualWorlds #VirtualFashion #VirtualClothing


How to properly react upon #"Meta"'s announcement to finally add #Legs to #Horizons #Avatars?

#Memes, of course!

Based on Where Banana and Drakeposting.

A bit of explanation: Horizons is also known as #TheMetaverse or Faceboook's #Metaverse. As for what #OpenSim is, look here.

#OpenSimulator #SecondLife #HorizonWorlds #VirtualWorlds #Meme #WhereBanana #Drakeposting #HotlineBling #EyeContact


How to properly react upon #"Meta"'s announcement to finally add #Legs to #Horizons #Avatars?

#Memes, of course!

Based on Where Banana and Drakeposting.

#OpenSim #OpenSimulator #SecondLife #HorizonWorlds #Metaverse #VirtualWorlds #Meme #WhereBanana #Drakeposting #HotlineBling #EyeContact

OpenSimFest 2023 doesn't only offer the latest and greatest in OpenSim creativity. It also shows some classics made by Arcadia Asylum in Second Life and legally preserved in OpenSim. This includes her space themes which are exhibited on three large displays.

The pictures in this post are digital 3-D renderings of exhibition displays at the annual OpenSimFest (official website) which has started on September 15th and will continue until September 30th. They were created using shaders, but without ray-tracing, as they were taken inside a virtual world based on OpenSimulator.

OpenSimulator (official website and wiki), OpenSim in short, is a free and open-source platform for 3-D virtual worlds that uses largely the same technology as the commercial virtual world Second Life. It was launched as early as 2007, and it mostly became a network of federated, interconnected worlds when the Hypergrid was introduced in 2008. It is accessed through client software running on desktop or laptop computers, so-called "viewers". It doesn't require a virtual reality headset, and it actually doesn't support virtual reality headsets.

Just like Second Life's virtual world, worlds based on OpenSim are referred to as "grids" because they are separated into square fields of 256 by 256 metres, so-called "regions". These regions can be empty and inaccessible, or there can be a "simulator" or "sim" running in them. Only these sims count a the actual land area of a grid. It is possible to both look into neighbouring sims and move your avatar across sim borders unless access limitations prevent this.

OpenSimFest takes place on its own grid. It is connected to the Hypergrid, so it isn't necessary to have an avatar on the OpenSimFest grid because you can visit it with an avatar that you have on another grid. It features a schedule of 12 hours each day, starting at 9 a.m. PDT. PDT is the standard time zone both in Second Life and on all OpenSim grids. On most days, from 11 a.m. to 7 p.m., there are live performances or DJ events on one of the four neighbouring event sims. Most of the other sims are much larger. They are so-called "varsims", something specific to OpenSim that doesn't exist in Second Life. They stretch across multiple regions arranged in a square without borders between the regions. Two of them are merchant sims where OpenSim creators offer mostly payware, but also a few freebies. Others are, for example, exhibition sims.

The motto of OpenSimFest 2023 is the Jazz/Blues Era.

These pictures were all taken on Sulfur, one of the two merchant sims. What they show, however, are displays of creations by the famous Second Life creator Arcadia Asylum. She started around 2006, and she was banned from Second Life several times, likely because she refused to charge money for her creations. Instead, she offered them for free, under a free, non-commercial copyleft license and with full permissions. Due to always being banned after a while, she went through several names. Arcadia Asylum was the first, followed by names such as Aley Arai, Lora Lemon and finally, when Second Life had removed the last names feature for new users, Aley Resident or simply Aley.

Her creations were mostly preserved by exporting them from Second Life and importing them into OpenSim. She wasn't opposed to this, she actually eventually gave her own official permission to do so. But she was never in OpenSim herself.

What is shown here are the preserved creations from her Space Pirates and Galactic Trade Union themes which she created from 2008 to 2011 under the guise of Lora Lemon except for a few items which she had to release through her Aley avatar. Most of them are static, unscripted objects. The displays are mostly surrounded by cubes which she had made, too, and which are amongst the items which she released as Aley. These cubes show space pictures on the inside, and they are fully transparent from the outside. Normally, they are the size of a whole region, but they were resized for OpenSimFest to work as display backdrops. The sides show various nebula while the top and the bottom only show a star field.

In the foreground, there is always a small bit of the broad walkways that connect the displays on Sulfur. Their textures give the impression of polished tannish stone tiles cut into two rectangular sizes, one wider, one narrower, but both with the same length. Between the walkways and the space cubes, there is always a very slightly sloped "ramp" with a medium grey texture that shows a stylised moon landscape covered in craters of various sizes.

The direction of view in the first picture is not perpendicular to the edge of the walkways; it is rotated to the left by about 10°.

The space cube in the first picture shows a photograph of otherwise nameless IC 434, as it is designated in the Index Catalogue, on the left-hand side. It is a part of the Orion B molecular cloud, a star-forming region in the constellation of Orion. However, the image seems to be altered. For starters, it is mirrored with the north to the right and the east to the bottom.

IC 434 itself is shown as a rose-coloured nebula extending mostly horizontally with an almost sharp lower edge below its long and thin brightest part, but flaring upwards from there with its brightness increasing in a number of steps. These flares increase in height, the farther to the right they are. In front of it, almost in the middle, there is the dark shape of the Horsehead Nebula, also known by its designations Barnard 33 and LDN 1630 in Lynds' Catalogue of Dark Nebulae.

Below and to the right of the Horsehead Nebula, the star HD 37903 can be seen shining with a faint lavender tint, but not so much the reflection nebula NGC 2023 which it would normally illuminate. What is even stranger is that Alnitak or Zeta Orionis which should be a very bright star to the right of IC 434 in this picture is missing; there is another, smaller purple nebula in its place. The Flame Nebula, also known by its designations NGC 2024 and Sharpless 277, is in its usual place below where Alnitak would be, glowing orange-red while being partially obscured by a darker cloud in the middle.

The texture in the back is a photograph of the Crab Nebula, also known by the designations Messier 1, NGC 1952 in the New General Catalogue, Taurus A and Sharpless 244. It is the remnant of the supernova SN 1054 that was observed on Earth from July 4th, 1054 on, and it is in the constellation of Taurus.

The Crab Nebula generally consists of two components. The remains of the supernova explosion have formed thin, thread-like and chaotic structures that glow from lime green near the upper right limits above the edge of the image to yellow slightly closer to the centre already to orange farther to the lower left to a deep red on the lower left limits. In addition, there is a diffuse, faint aqua blue cloud of glowing gas created by the Crab Pulsar which is what is left of the exploded star. It is smaller than the supernova remnants, and it doesn't reach nearly as far to the lower left.

The texture on the right-hand side is a photograph of otherwise nameless NGC 604, the ninth-largest known nebula. It is a star-forming region that resides in the Triangulum Galaxy which in turn is in the constellation of Triangulum.

The gases that make up the nebula are slowly contracting under their own gravitation to chaotic fibrous structures which might eventually form stars. The brightest parts are in the middle of the nebula, in the upper right corner of the image, where a cluster of about 200 young and massive stars are making the nebula glow by ionising it. Close to these stars, it is shown glowing in a cream or champagne tone. With no gradient in-between, the outer parts are glowing in a much less bright Burgundy red.

On the edge of the walkways towards the ramp, way to the right of the picture, stands a sign-like structure. It is actually a scripted teleporter on which destinations all over OpenSimFest can be chosen, but not outside OpenSimFest. Its basic structure is a flat, rectangular, upright box with a texture that roughly mimicks stainless steel brushed in an elliptical pattern. At the very top, still on the stainless steel texture, there is the name of the device or most of it in vantablack in an unidentified monospace typeface: "MD Teleport System".

Apart from the wide margin, the rest of the front is occupied by various rectangular panels, most of which share the same full width which is about 90% of the width of the whole device. Also, most of these panels are vantablack with yellow writing in the DejaVu Sans Mono monospace typeface on them. The top panel names the destination chosen for teleporting, "Steam Fair by Aley c.2015".

Below it is an image that shows a preview of the destination. The centre of this is a semi-elliptical arch construction that serves as the entrance of a Victorian-age amusement area on a wooden boardwalk. The structure itself is fairly elaborate with a texture that resembles slightly yellowish light wood.

At its front, there is a partially transparent sign that gives the impression of being three-dimensional through highlights and shading, implying light falling in from the left. It shows a light grey silhouette of a boardwalk with four different buildings in various sizes and shapes on it, two of them with one triangular pennant standing off a small flagpole on the roof towards the left, one with two of these. To the right of the left-most building, there is a silhouette of a ferris wheel that bears a strong resemblance to a ship's steering wheel with its eight spokes and no visible cabins.

The boardwalk silhouette is standing on a medium grey horizontal rod. Above it and connected to the rod at its end, there is a semi-elliptical double arch in the same medium grey. This double arch carries the writing "SEAVIEW" in sky blue letters in a very ornate but unidentified serif font which follows the shape of the arch. There is a light grey cartoon crab with big googly eyes and a happy expression with an open mouth and pincers spread wide wearing a white bowtie and a black top hat with a white hatband below the left-hand end of the "SEAVIEW" writing. Likewise, there is a light grey kraken with curled tentacles on the right.

Between the "SEAVIEW" writing and the boardwalk silhouette, there is the horizontal writing "Amusement Park" in a less ornate, Western-style typeface with small capitals, seemingly held in place by two horizontal rods that connect to the inner medium grey arch, one at the bottom and another one at the top only holding the actual capitals. In the same typeface, also in medium grey and with small capitals, but in front of the boardwalk silhouette and only slightly above the horizontal rod that carries it, there is another writing, "Est. 1869".

The floor of the entire structure is textured to resemble longitudinal and transversal wooden beams made of darker wood with diagonal planks made of even darker but still medium brown wood filling the large spaces between them, held in place with one large blue nail at each of their ends.

The point of view is above the bridge that leads to the boardwalk, going slightly uphill. It is lined with fence-like guards on both side, the same as those which surround the whole boardwalk, with a wooden texture that is about as light as that of the wooden "beams" in the ground texture, but more yellowish. These mostly consist of four long planks, the top one being oriented horizontally and mounted against the tops of the support poles, the other three being oriented vertially and mounted against the boardwalk sides of the support poles.

The sides of the bridge are also lined by two strings of small pennants that lead past the on-looker and end on the arch. The one on the left shows eight pennants in, from front to back, green, blue, yellow, blue again, yellow again, red, green again and blue again. The one on the right shows six pennants in, from front to back, green, this one is barely visible, red, green again, blue, yellow and red again.

To the left of the arch, there is a lamp on a lamppost. Both the lamp and the post seem to be made from the same wood as the fence except for the lamp glass which shows a yellow glow. To the right of the arch, there is one dark wooden booth. Behind that booth, there is another different arch with the same wooden texture as the one that is the centrepiece of the preview image.

In extension of the bridge, a wheelbarrow with a market stand with six boxes textured like they contain various unidentified items is standing on the boardwalk. Various other structures are on the boardwalk, mostly in the background, like tents with tarpaulins striped in beige and red or cream and brown as well as a target and another string of pennants.

All objects in this preview image so far were made by Arcadia Asylum.

Above the whole scene, there is a "ceiling" with a transparent texture that refracts the dark purple night sky. Farther in the background, barely identifiable through the "ceiling", two structures can be made out. To the left, there is the semi-transparent, black, box-shaped display booth of the Focus virtual art magazine. The fourth nebula texture of Arcadia Asylum's space cube can be seen through it; it is part of the third Arcadia Asylum space display which will be described along with its image. To the right, there is an enormous static wave with a constantly moving aqua blue texture on it.

Back to the teleporter itself: This image also triggers the actual teleport. If you click it, you are taken to the chosen destination.

The ten vantablack panels below list ten possible destinations. They show these destination labels in yellow writing: "A Whale of a Tale", "Diamond Queen - Ruth 2.4" which refers to the free, open-source mesh body Ruth2 v4, "Fashion Temple", "Kimberley's Fashion Lab", "FOCUS Magazine of Virtual Art", "Galactic Truckstop", "Space Pirates by Aley Arai", "More spaceships by Aley Arai" which is where this teleporter is standing, "Steam Fair by Aley c.2015" which is what is currently selected and "Chez Faire Beach display". Clicking them will select them as the teleport destination. These ten destinations are all on this sim, so they can also be reached by walking which would take a while due to the size of the sim, though.

At the bottom, there are four square vantablack buttons with yellow labels on them. The leftmost one has a question mark in the middle and "(DE)" in the bottom left corner. It gives you a notecard with a manual for the teleporter in German. The rightmost one is similar, only that "(EN)" is written in the bottom left corner. It also works the same, only that it provides an English manual. The buttons in-between are labelled "Pg Up" and "Pg Dn" respectively. With these two buttons, several pages with up to ten teleport destinations each can be flipped through.

On the far edge of the grey ramp, a few metres to the left from where the teleporter is standing, there is a vantablack sign that names and describes the display. In the same yellow DejaVu Sans Mono as the teleporter, it reads, "Name: More spaceships by Aley Arai | Owner: Ada.Radius | Description: Assets from the Arcadia/Aley library owned by New Media Arts, Inc., a 501(c)(3) nonprofit foundation. Complete Opensim collection in Kitely grid." Kitely is the third-largest OpenSim grid and one of the oldest, launched in 2011 after preparations had started as early as 2008. The pipes in this transcription, the vertical lines, mark line breaks in the original.

While the sign is actually hovering above the ground, it is seemingly held by two more of Arcadia's creations, two robots facing the sign from the sides, both of which were released through her Aley avatar.

On the left, it is Rosie the Robot Maid which can also be used as an avatar. She is mostly a darker sky blue. Her head is "cylindrical" with a horizontal, transversal axis. On each side, along the extension of the head axis, sits one horizontal, conical antenna which is about 60% as long as the head is wide and ends in a bright red, double-conical knob. The sockets of the antenna consist of a short cylinder a bit more than 20% the diametre of the head and a slightly longer cone with about 20% the diametre of the head. Two red cylinders are the eyes. On top of each eye, there is one black protrusion in a shape roughly resembling a much-widened obelisk turned slightly outwards, mimicking eyelashes. A red box serves as the mouth with a sky blue box below it serving as the lower lip and another sky blue feature in a harder-to-describe shape above it serving as the upper lip and the tip of the nose.

The upper body is a trapezoid with separate rounded sides that widens more at the front and the back than to the sides. It has three small, cylindrical, bright red buttons at the front. Both arms consist of an upper and a lower arm with separate joints. The shoulder joints are held together and in place with one big bright red slotted pan head screw each. The elbow joints only have one sky blue cylindrical pin each. The hands are two-part clamps with cylindrical pins.

The lower body is shorter, black and can best be described as two trapezoids with rounded sides on top of each other. The top one is rather low and widens downward; the upper body protrudes through the rounded sides. The bottom one is basically of the same shape, but turned upside-down and stretched to about three and a half times the same height. The only foot is sky blue again. It consists of a cylindrical leg, an elliptical, conical upper part, an elliptical, but non-conical lower part and two simple black cylinders as wheels.

Rosie wears multiple white objects shaped like something between half an eight-point star and half a bloom with eight petals. One is standing on top of her head. Two are surrounding each of her wrists. Another two, arranged in an angle of 60 degrees, resemble an apron. Finally, there is a white bow made of two flattened cones on her lower back, right above where her upper and lower body meet.

Due to the low resolution of the meshes, everything that is supposed to be round is actually octogonal.

The robot on the right of the sign is Asteroid Al. He is much more humanoid and uses fewer, but more complex shapes. He also makes more use of complex textures, especially for his body and his head which are mostly covered in detailed metal-like textures. The head is stretched upwards and backwards with large deep cavities for eye sockets and where the ears would be. The mouth is a grille and part of the head texture. The eyes are almost completely baby blue and more reminiscent of two headlights, but they aren't glowing. They're textured onto the ends of what roughly appears like two black cylinders bending into the head towards the back with several golden rings around them.

He is wearing a brick red sleeveless shirt which is textured on rather than a separate object. On the front and the back, there is a picture of a "galactic truck stop" which looks completely different from what Arcadia had built and given the same name and rather resembles that in the Mel Brooks film Spaceballs. From what can be seen in the very-low-resolution image, it seems to have been built on top of an artificially flattened asteroid with the debris from the flattening still around it, and it has three circular landing pads with spaceships on it and structures both above and below landing pad level. The highest point is a purple "GALACTIC TRUCK STOP" sign. The same writing is on the shirt as well, "GALACTIC" above the image, "TRUCK STOP" below it.

Another robot is floating above and behind the image, closer to Asteroid Al than to Rosie: the tiny maintenance bot Widget. Widget is basically a sphere with things attached to it. These are two short clamp arms, three jointless legs with suction-cup-like feet, two eyes similar to Al's, but with silver rings around the cylinders, two tool-like hexagonal attachments on the upper sides, a structure on the back built around an elliptical orb glowing teal and two cylindrical red protrusions, one at the top, one at the bottom. The one at the top serves as the attachment point for a small "satellite dish" that is oriented more forward than upward.

Most of Widget's textures have too low a resolution to be able to identify them. The full-resolution textures might never have made it over from Second Life. But the dominant texture for the attachments is black with diagonal yellow stripes. And the texture of the cylindrical body, probably mostly black with diagonal yellow stripes, too, shows circular blue signs on the left and the right, each surrounded by a silver rim and showing two crossed white tools which may be a pickaxe and a hammer.

Behind the sign and the three robots, slightly to the left again, there is a vortex-like object that is not textured onto the space cube. It looks like the accretion disc of a black hole. The inner half is mostly white, lavender and baby blue whereas the outer half is rose and brick red. It implies a clockwise rotation, but it is static. In order to appear blurrier, it was made of two semi-transparent objects with similar textures. The one up front has a texture that is blurred more, and it has a higher transparency. The object is labelled as a wormhole, but non-functional.

As for spaceships, this display shows tens of them, three of which are parked on the grey ramp in front of the space cube.

The leftmost ship in the foreground, oriented with its bow to the right, is named Retro Rocket Ship. Its fuselage is cylindrical in the middle with slightly elongate spherical ends. It has five fins with a curved, back-swept shape reminiscent of Buck Rogers aesthetics, but with a rectangular cross-section. Two of them are mounted on the sides of the cylindrical part like wings. The other three are mounted on the rear, one on top, the other two rotated slightly downward from the sides. The ship has a short nose that ends in a sphere. Fuselage, nose and fins have textures that suggest that they're riveted together from steel plates with no surface treatment. The ship has no visible landing gear.

The interior of the ship can be seen through 15 portholes which are riveted into the fuselage. The spherical bow contains the cockpit with two padded seats and eight portholes. Behind it, in the fore half of the cylindrical section, there is the crew compartment with a double bunk bed. It has two portholes on each side and more control panels like those in the cockpit below them. The other half of the ship is the engine room with a "rocket engine" that leads to a dark grey rocket nozzle on the back of the ship. It has one porthole and the ship's only door on the port side, two portholes on the starboard site and even more control panels below the portholes. The compartments are separated by double sliding doors which are closed.

While this ship was only inspired by Buck Rogers, the tiny ship in front of its nose, bow oriented roughly towards the front, had its design lifted from actual 1930s Buck Rogers toys. It is one out of only two ships on this display with no visible interior, and it is one out of only two with a glossy surface. Unlike the toys, but following Arcadia's style, it still looks like it's riveted.

Its front contains the cockpit. It is spherical with a strongly semi-elliptical cross-section. On top, there are six roughly rectangular windows in side-by-side pairs of two with light blue panes. Farther back, there are two short, stubby wings, one on each side, with partly elliptical fore edges and straight aft edges. Above each wing, there is one porthole with a light blue pane in it. There is a partly cylindrical, partly conical tube on the nose from which a structure made out of two long, thin, very slight cones protrudes.

Right behind the cockpit, nine elliptical pipe-like objects are arranged in such a way that they appear like 18 small thrust or exhaust nozzles, judging from the soot on their ends and the fuselage aft of them. The soot also covers the door with porthole on each side. The longer aft section of the fuselage is semi-elliptic in shape again, but stretched more than the cockpit section. Four semi-elliptical fins are mounted on it, one on the top, one on each side, one on the bottom. Between these fins, there are four slightly larger and much longer nozzles. Unlike those behind the cockpit, they aren't straight but protruding from the fuselage in a curve. A small normal rocket nozzle sits on the rear end between the fins.

This ship has landing gear. Two wheels are located under the cockpit at the same length as the portholes and the wings. Dark patches in the fuselage texture suggest that they can be retracted; actually, they are static. The third wheel is mounted on the bottom fin slightly aft of the larger nozzles. All three wheels sit in streamlined shrouds which add to its 1930s-style looks, tying in neatly with the motto of OpenSimFest 2023. None of the wheels touch the ground, though.

The ship behind these two is near the ground of the space cube, facing out of the cube, but rotated about 20 degrees clockwise away from standing perpendicularly to the walkways. It is labelled as the Retropolis retro future spaceship. At first glance, it is very similar to the Retro Rocket Ship, but shinier, neater and less grubby. It has a more elaborate nose which ends in a cone. Instead of the two wings, it has three fins around the cylindrical section. These wings are more simple in shape than those on the Retro Rocket Ship. They have multi-part, largely conical insertions vaguely reminiscent of early aircraft jet engines, one sitting on the outer edge. Between the outermost two, the wings are extended towards the back. The stern is surrounded by four diagonally-mounted fins now, similar in shape, but each with only one two-cone construct on the outer edge. The rocket nozzle was replaced with a different, more obviously octogonal and non-conical one, surrounded by four "cylindrical" objects above and below it as well as on its sides which could have been booster nozzles earlier. It's rather obvious that not all original textures have come from Second Life to OpenSim with this ship. Arcadia's space themes are rather problematic in this regard.

The interior is easier to access, also because the single door is open; it opens downwards. The engine compartment has some additional handles and pipes and a larger rocket engine. The other two compartments can be access through the sliding doors, one of each is open now. In fact, one of the cockpit doors is misplaced and clips through the fuselage on the port side. The crew compartment has a small round table, a chair, four cargo shelves, eleven wooden crates all over the port side place and a third bunk. The four shelves even extend into the cockpit where they hold another five crates. Also, the cockpit not only has one handwheel in front of each seat, but it also has a ship's steering wheel in the middle and, for some reason, even a periscope above it.

Another vessel is half-hidden behind the retro future spaceship. The Centurion cargofighter of the Galactic Trade Union has a strong resemblance to post-war jet fighters. It doesn't have a modelled interior; the glass of the cockpit cupola is completely opaque and black. The long nose is slightly curved from the sides, but hexagonal in its cross-section. The two wide wings have winglets on their ends, slightly tilted outward. They also carry what appears to be four hexagonal ray weapons on their weapon mounts.

Most of the rest of the ship is more rounded except for the four square engine nacelles, one mounted into each of the four fins arranged in an X. The nozzles at the ends of the nacelles are round again. Most other details are drawn onto the textures. These include 14 "portholes" similar to those on vintage Buicks, four behind the cockpit and above the wings and three below the wings on each side, as well as several safety markings with black and yellow diagonal stripes, different safety markings with black and red diagonal stripes on the rayguns and a painted-on "shark maw" on the underside below the cockpit.

The "landing gear" consists of three rather elaborate, but unarticulated vertical legs. They suggest or rather require vertical take-off and landing capabilities of which the rest of the Centurion doesn't show any traces.

Right above and farther to the back hovers another, larger, less elegant ship: the Behemoth Freighter of the Galactic Trade Union, facing to the left and slightly to the front. This ship was a cooperation with Jim Carter. It is covered almost entirely in a texture that looks like a wild and chaotic "patchwork" of rectangular metal panels, only that these aren't riveted.

The centre-piece of this ship is its boxy main cargo hold. On each side, two massive cylindrical engines are mounted with intakes at the front which make them partially seem more like turbofan engines. On top of the cargo hold, there is an empty dome which can be accessed via a ladder. The trapezoid stern features the loading ramp which is the only access to the ship's interior. The ramp is lowered almost completely. Above the ramp sits a third engine which is as big as the other two, but of a different type. Invisible from the on-looker's point of view, there are also twelve cube-shaped crates of different kinds in the cargo hold.

Forward from the cargo hold, the fuselage not only narrows, but also rises both at the bottom and at the top towards the elevated cockpit. This section two crew seats, a bed, a touch panel, a microwave and a "Mr. Coffee" coffee maker from Spaceballs. The cockpit has only got one seat which is surrounded by control panels. It is also the only part of the ship with windows. Two rows of ten rectangular windows with rounded corners each are wrapped around the semi-elliptical cockpit section.

The landing gear is lowered again. It consists of four legs, each with four feet with four extending pads each, connected to the upper struts via double shock absorbers. One pair is installed under the rear end of the cargo hold, the other one under the rear end of the "neck" between the cockpit and the cargo hold.

To the right and farther above, there is a ship simply named Saucer that looks the part. It is basically the stereotypical flying saucer. Most of its details are painted onto the texture again. It is oriented in such a way that the open hatch which doubles as a ramp faces the on-looker. The improperly installed double sliding door behind it grants a glimpse into the interior of the ship which, however, lacks any notable details except for the ladder up to the cockpit.

As usually for flying saucers, the cockpit is under a cupola on top and in the middle of the vessel. It shows a great deal of part recycling by Arcadia: Not only are the textures for the control panels standard, but the textures for the 16 windows surrounding the cockpit are the same as on the Behemoth, and the three black padded seats are the same as those in the cockpit of the Retro Rocket. On top of the cupola, there is a structure which is identical to the Retro Rocket's nose except for the texture and the pulsating blue glow around the narrow part below the sphere at the top.

Three partly diagonal, partly vertical struts with round feet make up the extracted landing gear. Also, glowing, translucent purple rings are slowly descending from the bottom of the ship to where the ground would be. Normally, four of them are visible at the same time.

Another much smaller flying saucer is hovering to the right of the Buck Rogers ship. It is simply named the Small Saucer. The very detailed texture on the main fuselage gives it a worn-out apperance. Above it, there is an egg-like cupola with the now-well-known window texture and 32 panes altogether, but the tiny vessel lacks an interior. It emits similar purple rings from the bottom as the Saucer, but they widen on their way down, and only two are visible most of the time.

The light-grey ship seen from behind below the Saucer is the Orion Jump Freighter, another cargo ship. Its rear is facing the on-looker with its rather inconveniently installed cargo hatch open, showing an arch-shaped black and yellow safety marking around its outer edge and granting an easy view into the cargo hold. The surface is mostly covered in identical rectangular texture panels which have rectangular safety markings with diagonal black and yellow stripes and rounded corners in two corners and slightly darker patches with one large circular structure between two smaller ones in the other two corners. The seams are shown as being covered with silver metal stripes.

Its fuselage mostly consists of two half-spheres, connected by a half-cylinder. The bottom halves of all three are actually flattened. The rear half-sphere contains the cargo hold. It also carries four fins with cylindrical engine nacelles at their end, two sloping sharply upward, two sloping slightly downward. The engines have white and orange textures on their rear ends. Between the upper nacelles, there is a rear wing much like on a sports car. The cargo hold contains the usual cube boxes, this time in various sizes. Together with the rear wing, they suggest that the ship has been made in jest.

The front section contains the spacious cockpit with three brown seats with black padding. It is half-surrounded by four rows of ten rectangular windows, re-using the same window texture yet again. In the middle of both the cockpit and the cargo hold, there is one column each carrying what might be a holoprojector. A semi-translucent cube is rotating slowly and clockwise above the one in the cockpit, but showing an animated standard plywood texture because the original texture is lost. Three dark grey ranged weapons are mounted next to each other under the cockpit.

The landing gear consists of three legs of the same kind as under the Behemoth, one under the cockpit, two under the cargo hold, but with different textures.

A rather unusual vessel, created in cooperation with Jim Carter again. is located in the background to the right of the Orion in the image. The Dromedary Super Freighter of the Galactic Trade Union is basically a space-going big rig. It doesn't have a fuselage in the traditional sense. Instead, it has a structure to which six standardised, octogonal cargo containers can be attached, two on each side and two on top. This structure also carries the six landing legs like those on the other two freighters which don't look like they can be retracted here. Three big drive engines are attached to the rear end, the middle one being mounted higher than the other two by a bit more than half its diametre. All four have the same white and orange textures inside their nozzles as also seen on the Orion.

The front, mostly obscured by the Orion and shaped like two joined trapezoids, looks more like the driver's cabin of a lorry. It is mostly red with one wide and two narrow stripes on the sides, the front and the roof. Said front is also adorned by two double headlights and a chrome-plated grille, all of which are part of the texture. There are several hatches and even two stainless-steel fuel tanks textured on the sides.

Access to the cockpit is granted by a door on the port side which leads into a room clad in red artifical leather padding except for the inside of the door and the ceiling which are covered in structured stainless steel. Other than the ladder that leads up to the actual cockpit, it only contains a bed. Likewise, the cockpit is mostly clad in the same padding except for the stainless steel floor. The single seat is the same brown seat as in the Orion's cockpit. The window texture has been re-used, too, but tinted red. On the roof, there is a communications dish aiming forward and slightly upward.

All six container bays are occupied. The front left container is orange. It shows a white label with the black writing "TITAN SHIPPING" and "UNIT 14 ANDROMEDA SPACE DOCK" on it. It is the only one without graffiti. The rear left container is dark red. Any writing it might have is covered in graffiti. The front top container is green with lots of graffiti on it and labelled "GRIDLAG SHIPPING INC." in a white stencil typeface. Grid lag refers to a phenomenon that might happen if a server running an OpenSim grid cannot keep up with its tasks. The rear top container is yellow; any labels on it are covered in graffiti again. The front right container is brown with lots of graffiti and "GREY GOO INTERSIM TRANSPORT" written on it in a yellow military stencil typeface. The rear right container is grey and unlabelled except for the number 3669 and the usual lot of graffiti.

Finally, standing on the grey ramp all the way to the right, the tenth and last spaceship is also the most unusual one. Its shape is mostly defined by a seemingly wild arrangement of ellipsoids, and its glossy surface texture is separated into panels with a large variety of "greebles" on them. Even electric wires appear to be strapped openly across the dome-like shape that makes up the top. The nose object from the Retro Rocket re-appears yet again with the same flashing blue light as on the Saucer, but since the object is much smaller now, the flashing is more easily visible.

The cockpit is almost entirely surrounded by black control panels with mostly white, red and blue buttons on them. It features a single medium grey, dark grey and dark blue seat. It cannot be accessed because the bottom hatch is too small; ironically, the open lid is way too big for the hatch. It can only be seen through the windscreen which is covered in a pattern of ellipses. One ranged weapon is installed on each side. Radiation warning signs on them suggest that they use something radioactive at least internally. The ship is standing on three strangely shaped and actually asymmetrical legs.

To the left, behind the rear end of the Retro Rocket, a bit of natural ground can be seen with the default diffuse green texture with irregular patches of light brown. It ends at a somewhat irregular and steep shoreline. Beyond it and all along the left-hand edge of the image, the ocean is stretching up to the horizon. It is mostly a bluish lilac with slightly less saturated reflections of clouds on the lower parts and a gradient towards purple near the horizon. The sky above it shows a gradient from a faint rose on the horizon to purple near the top left corner.

Close to the horizon, right next to the left-hand edge of the space cube, a single star is glowing.

The scene is illuminated by ambient light and by "sunlight" coming in from a low position opposite the display. There is no actual sun in the scene.

The second picture shows the second display of space-themed Arcadia Asylum creations. It has a direction of view which is straightly eastward and perpendicular to the walkways. These and the grey ramp area between the walkways and the space cube are basically identical to the first image.

The space cube is pushed back by about a metre and a half, uncovering the ground below which has the same mostly green default texture as the ground described in the first picture. It is the same space cube as in the first picture, but rotated counter-clockwise by 90 degrees. The Crab Nebula is on the left-hand side now, and NGC 604 is in the back.

On the right-hand side, there is a photograph of the Lagoon Nebula, also known by the designations Messier 8, Sharpless 25, RCW 146 in the Rodgers, Campbell & Whiteoak Catalogue and Gum 72 in the Gum catalogue of emission nebulae. It is a star-forming region in the constellation of Sagittarius. The nebula itself is greatly shifted to the left on the texture and thereby towards the background from the on-looker's point-of-view.

In comparison with NGC 604, the Lagoon Nebula appears much more as an actual nebula. The gases are more diffuse and spread more homogenously. The brightest spot is also known as the Hourglass Nebula or NGC 6523. On its left-hand edge, hardly separatable from the Hourglass Nebula itself, there is the very young star Herschel 36 which ionises the gases in the nebula and makes them glow, is left of centre in the picture, but far to the right in the nebula. The Hourglass Nebula shows a light teal glow. In turn, it is surrounded by darker clouds through which some more young stars manage shine, including smaller, very dark and dense clouds which are slowly collapsing under their own gravity and may eventually turn into stars themselves. Immediately to the right of the Hourglass Nebula and below it in a dark cloud, there are a few bits of nebula glowing purple.

To the left of the large dark cloud to the left of the bright centre, there is NGC 6530, a particularly striking open cluster of young giant and hypergiant stars which contribute to the brighter glow extending farther to the left than to the right. The cluster extends to the top left of the bright centre behind a very large dark cloud, contributing to the unbalanced spread of the glow some more. Towards the edges, the nebula fades through a faint taupe to Bordeaux red. The faint glow to the left of the star cluster NGC 6523 is designated as an individual nebula, IC 4678; a small part of it is cut off at the texture edge.

Outside the Lagoon Nebula, way to the right and above the bright spot that is the Hourglass Nebula, on the bottom right edge of a Bordeaux red nebula cloud, there is a bright star designated as HD 164385 in the Henry Draper Catalogue. Farther in the same direction are two more, less luminous stars. The brighter one is HD 314895; I couldn't find a designation for the one nearby to its upper left.

In front of NGC 604 on the rear side of the space cube, what appears to be an image of Earth edited into the texture towards its top left corner is an actual sphere with an Earth texture on it. It is oriented so that open international waters east or northeast of French Polynesia in the Pacific Ocean way to the west of South America are facing the on-looker.

On the edge between the walkways, a few metres right of centre, there is a teleporter that is identical to the one in the first picture. I myself have set it to the same teleport target as the one in the first picture so that I wouldn't have to write another description for an image within an image with over 4,000 characters.

On the far edge of the grey ramp, right in the middle, there is a vantablack info sign with yellow writing in the DejaVu sans Mono typeface on it which is similar to the one in the first place. This one reads, "Name: Space pirates by Aley Arai | Owner: Ada.Radius | Description: Astonishing artwork created in Second Life by the avatar known as Arcadia Asylum, Aley Arai, Lora Lemon, Aley and other alts, exported with the artist's permission by many volunteers to OpenSim." "Alts" are short for alternate avatars, avatars which users may have in addition to their primary avatar. In both Second Life and OpenSim, it is possible to have multiple avatars. The pipes in this transcription, the vertical lines, mark line breaks in the original.

To the left of the info sign, there is an info kiosk built by Arcadia Asylum and, like most other displays, published under the guise of Lora Lemon. It has a square footprint, and all four sides are identical. The uppermost part is a symmetrical trapezoid that narrows downward. Its top surface has a science-fiction-style "structured" grey texture which is also used on the sides of the lowermost part with vertical edges. Its sides show a trapeze-shaped image of a dense field of small asteroids in front of a star field, surrounded by frame in very light and medium grey, again, with a "structured", relief-like appearance. On the image, there is a writing in teal letters in a science-fiction-style, unidentified typeface: "The EXCITING History of Asteroid Mining!"

Right below is a semi-translucent cube that serves as an image display. It circles through 16 pictures and changes them every two seconds. All four sides always show the same image. Here it currently shows a picture of what appears to be a small mining vessel in an asteroid field. The latter is shown as about a hundred big and small rocks before a grey "haze" which is tilted from horizontal orientation to the left by about 30 degrees. The ship appears mostly black, so details are hard or impossible to make out. It has a vaguely egg-shaped main fuselage with a single ignited rocket engine nozzle at the back. It also has two probably cylindrical nacelles on the sides with rounded ends and position lights on their rear undersides, red on the left, green on the right. It is located way to the left within the asteroid field and aligned with it, the rear end facing the left, but it is rotated around its own longitudinal axis to the left by almost 90 degrees. It also appears to have made contact with an asteroid slightly smaller than itself on its bow, and the active rocket engine suggests that it is pushing the asteroid.

Between the screen cube and the lowermost box, there is another trapezoid of the same size and shape as the one on the top, but turned around with the small side up. On its top, it has a fairly abstract black and green science-fiction texture which can be seen through the screen cube and which is the same as on the bottom of the upper trapezoid. All four sides show a science-fiction-style control panel which is way too elaborate for an info kiosk with 45 square buttons, three round buttons, nine dial knobs, 34 rocker switches, a 3.5-inch socket and four black-and-mostly-green displays, including at least one radar. All displays are static.

The large display in the centre has a writing on it in the same typeface as on the trapeze-shaped picture on the uppermost part, but it is green and much smaller now. It reads, "80 years ago asteroid minng (sic!) was still a vibrent (sic!) buisness (sic!), With the advent of more advanced atomic fules (sic!) and subsequent improvements in intersteller (sic!) drive engines the need to refule (sic!) from asteroid minning (sic!) pased (sic!) into the glorious annels (sic!) of galactic hstory (sic!)... Blah blah."

The vantablack display info sign is also surrounded by altogether four robots. A worker robot labelled Sculpty Robot (Industrial Model) is standing between the display info sign and the info kiosk, facing the latter. It is similar to Asteroid Al in the first picture, but in a more simple posture, without the sleeveless shirt and with silver rings around the "eye apparatus" instead of golden ones. It seems to be the basic version of these robots. Apparently, it was released by Arcadia under the name Aley Arai.

The same applies to another derivative of this robot which is standing to the right of the display info sign, facing the on-looker. It is called the Bell hop bot (Bellbot). It is identical to the robot looking at the info kiosk except for a red cylindrical bell-hop cap with black and golden trim, a red bell-hop jacket with black and golden trim and many golden buttons, a white button-down shirt underneath and a black bowtie.

Another robot creation released under the Aley Arai guise is still in its original package and lying on its right side underneath the display info sign. It has a much more humanoid and actually female look. Its face is that of a human. She has the same eyes as the two other robots, only that they are elliptical now instead of circular. She has an ellipsoid on her head that stands in for hair; it has an angular cutout for the face all the way back to the ears which are built into the head. She has a more pronounced chest with two round features on the texture that suggest a pair of breasts, a slimmer waist below and a skirt-like attachment around her waist farther below. Also, her arms and legs are somewhat more human-like.

The package box has metal grey science-fiction outer textures all around except for the mostly transparent front where it re-uses the spaceship window texture. The inside is completely textured in what looks like aqua blue padding. There is an opaque, light blue rectangle extending from the left-hand edge of the window about 70% across and from right below the robot's knees to about a third of the way up to its thighs. It has the product name of the robot written on it in black letters in the same science-fiction typeface as used on the asteroid mining info kiosk. The upper line reads, "ROBOMAID-3000", and the lower line reads, "ROBOT DOMESTIC".

The gap between this rectangle and the right-hand edge of the window is closed by another, upright rectangle in the same tone of blue which extends beyond the upper and lower edges of the first rectangle by 75% of the latter's height. It shows the logo of the manufacturer. In the middle, there is a black rectangle with rounded edges surrounded by a thin black line with a light blue robotic hand modelled after a human's left hand in front of a background of zeroes and ones in dark grey digits in an unidentified monospace typeface. "Positronic" is written above the rectangle in what appears to be a bold, italic and condensed Helvetica variant except for the quite stylised, science-fiction-style capital P. Below the rectangle, "ROBOTICS" is written in a different, unidentified sans-serif title typeface. All this writing is in black again.

Below the first rectangle, there are two barcodes. The one to the left appears to follow the Universal Product Code standard as per International Standard ISO/IEC 15420. The code number is 1-33023-81220-0. To my best knowledge, it is either a fantasy code, or it has expired years ago. The barcode to the left is a fantasy code that makes use of what appears to be a 16-colour scheme in three rows with various heights.

At both the top and the bottom of the window, "CAUTION HANDLE WITH CARE" is written in a stencil typeface which can also be seen on one of the containers on the Dromedary Super Freighter in the first picture, but in yellow with thick black outlines. On both sides of each writing, there is a triangular caution sign with rounded corners, a red frame and a black exclamation mark in front of a yellow centre.

The fourth robot in the group, released under the Aley guise again, is another female robot and much more well-known. It is modelled after the robot Maria from Fritz Lang's 1928 silent movie Metropolis. Unlike the other robots, it looks like it was entirely made from brass. It has also got a very detailed body instead of details drawn onto the textures. It is standing to the right of the Bell hop bot on a trapezoid pedestal which has the official logo of the film on the front, surrounded by a golden rectangular frame. The pedestal is partially sunk into the grey ramp below, however. This robot was actually made to be used as an avatar. The avatar variant can be acquired for free elsewhere, and yet another place which I've described several months ago uses it as an automated non-player character.

Above Maria and slightly to the right, a spherical contraption called Confederation Police Drone is hovering, another product by Aley. It is mostly spherical with bright yellow-orange cylindrical extensions at the top and the bottom, similar to the red ones on Widget in the first picture. Again, only a low-quality version of its main body texture seems to have been preserved. It is mostly Prussian blue. Two stripes full of technological "greebles" with dark grey trim along both edges surround the body below the top and above the bottom. One night blue stripe each goes around its vertical axis and its longitudinal axis with black, silver and black again trim along both edges. The "greeble" stripes cut through the blue stripe around the longitudinal axis, but their dark grey trim doesn't.

On both sides, where the blue stripes meet, there is a circular police badge with medium blue as its basic colour. It has a multi-layer frame around its edge which starts with a thin silver grey or bright golden circle, followed inward by a gradient from what appears to be dark grey to medium grey, followed again by a thick golden inner frame which appears to be elevated due to the shading on its edges. The same applies to the other golden elements in the badge. There is a star with four points at the top, at the bottom and on the sides which connect to the thin outer ring of the surrounding frame and cut through the elevated golden ring and four less-than-half-sized points between them. In the middle of the star, the outlines of the number 42 are cut into it. "Confederation" is written across the top of the badge and "Police" across its bottom, both cutting through both the inner frame and the star. "SECURITY DRONE" is written in two lines on the blue stripe to the left and to the right of each badge. All writing uses the previously seen science-fiction typeface again.

It has three horizontally arranged identical weapons at the front. What kinds of weapons they are remains unclear. Otherwise, it doesn't have any farther attachments.

Farther up and fully inside the space cube, there are also four different spaceships. The highest up, right in front of the nebula NGC 604 in the background and the farthest back in the space cube, hovers the Pirate Shark Ship which belongs to the Galactic Trade Union theme. It is pointing past the on-looker to the left. Its fuselage is mostly cylindrical with semi-spherical ends. On the top and slightly below the middles of the sides, three fins are mounted, backswept like those of a shark. Each one of them has an engine installed near its end. The engines have ellipsoid, hollowed out casings with a funnel on each end. The funnels have both the same chaotic blue and teal texture which might originally have been made for water surfaces. Here, however, it is animated. At the front of the engine, it moves inward, at the end, it moves outward. Also, each lateral fin has three dark grey ranged weapons mounted on its front edge.

The name is justified by the front design. From the upper half of the frontal semi-sphere protrudes an ellipsoid that emulates the nose of a shark. On each side of the nose, there is one bulgy, menacing eye with a red iris on a black eyeball mounted on the seam between the cylindrical mid-section and the sphere. Below the nose, on the frontal semi-sphere, there is a shark maw with two rows of pointy teeth on a dark red background which is shaded in order to appear like it's actually built into the ship rather than painted on. And on both sides of the maw, there is a dark grey structure that resembles a cogwheel with no hub which might even imply that the shark maw can be opened. In spite of the many "greebles" on the grey texture that covers almost the whole ship, it doesn't seem to have any hatches or other openings.

Also, it doesn't have an interior. The cockpit is not much more than a cupola on top of the ship, mostly on the nose, with four opaque black panes, one at the front, one at the back, one on each side. Right behind the cupola and in front of the top fin with its engine intake, a small communications dish is rotating clockwise, about once every three seconds, slightly tilted upward.

Both sides of the cylindrical mid-section are labelled. In the middle, there is a white human skill in front of two crossed sabers with black outlines in front of a black playing card spade with a white outline. Next to it, towards the bow, there is a sign made of three black chevrons with cream outlines, one from the top, two slightly tilted from the sides. On the other side, towards the stern, there is a hexagonal badge with black and yellow chevrons and a black outline which has previously appeared on the Orion Jump Freighter in the first image. The chevrons point towards the bow in the usual direction of movement. "PRIVATEER SPACE PIRATES" is written above these three emblems and "RESISTANCE IS FUN!" below them, both in the now usual science-fiction typeface and in black with beige outlines.

The tail consists of a cylindrical cone with a circular cross-section that is mounted against the middle of the rear semi-sphere plus two thin backswept hollow fins with two pointy ends each, one at the top, one at the bottom. Each fin has another one of the same engines installed as the fins on the middle fuselage section. On each side, there are two yellow lightning bolts pointing backwards; the lower one is a mirrored variant of the upper one.

There is no landing gear on the ship.

The ship below the middle that appears to be almost immediately below the Pirate Shark ship is actually a lot closer to the front. It is the Sloth Armored Transport, another ship from the Galactic Trade Union theme.

Its main fuselage section is about three and a half times as long as it is wide or high. It is octogonal from all sides, but differently from ahead or astern than from above or below and from the sides where it has the longest stretches of diagonal shape. It carries two large brackets on each side, consisting of a thick vertical connector plate and two thinner fins protruding from them diagonally which carry the actual turbine-like drive nacelles with the same white and orange rear nozzle textures as the Orion and the Dromedary, one from the top, one from the bottom. The fins also cut through one curved shield-like plate on each side which seems to be part of the brackets, and which seems to imply that the drives are not to be trusted. Most of the outside shows a texture that emulates slightly rusty steel plates with sometimes widening gaps between them.

The rectangular cargo hatch at the end is open, and since the ship is seen from behind, it reveals the interior which mostly shows a different, lighter, embossed texture. The same arrangement of twelve cargo boxes shaped like slightly flattened cubes is standing on each side, but rotated by 180 degrees towards each other. Only the boxes on the port side are visible in the image. Towards the stern, there are four stacks of four boxes each. Farther ahead, there are only two boxes. There are four different boxes, all with the same texture on all sides, arranged in alternating pairs in all directions.

Within the rearmost stack, the box at the top and the second one from the bottom have lids with a picture of a planet apparently made of melting cheese below the centre, slightly cut off at the bottom. A sleek, dark golden flying saucer comes dashing around it from the left, leaving a golden trail behind. Another mostly green flying saucer is in the top right corner, surrounded by a magenta halo and with a beige trail behind it. The planet is surrounded by an arch of golden embossed letters in a serif typeface which spell out, "PLANET CHEESE".

The other two boxes in the stack seem to be held shut with two yellow rectangular brackets riveted around each corner. In their middle, there is a rectangular logo with a medium blue background and a frame with diagonal black and yellow warning stripes around it. Towards the top right corner, there is a somewhat large grey cogwheel with six spokes and black outlines. Another slightly smaller and lighter cogwheel connects to it from the opposite corner. In the top left corner, there is the capital letter "C"; in the bottom right corner, there is the capital letter "G". Below the logo, "CAPITAL GOODS" is written. All writing is yellow and in a stencil typeface.

The boxes ahead of each Planet Cheese box have lime green corner reinforcements. Most of each side shows black and yellow diagonal warning stripes. In the middle, there is a circular logo with a faint golden frame around it and a crossed shovel and pickaxe together with three identical cream-coloured dodecahedra standing in for rock pieces on it. In black letters in the usual science-fiction typeface, "PROCESSED" is written above the logo and "ASTEROID ORE" below it.

The remaining boxes ahead of each Capital Goods box and above and below each processed asteroid ore box appear like they've got internal cooling systems and bolted-on lids. In the middle, there appears to be a window surrounded by black and yellow diagonal warning stripes through which various food items inside the box can be seen; this is of course only part of the texture. On each side of this window, "REFRIGERATED FOOD STORAGE" is written in yellow stencil letters. The writing is always vertical; to the left of the window, it is rotated clockwise, to the right, it is rotated counter-clockwise.

Ahead of the cargo hold, there is a box-shaped "neck" with the cockpit in a structure that can be described as a transversally-mounted barrel. Across the front, two rows of eleven windows using the standard space ship window texture allow for views inside or outside. The cockpit itself has two seats. The control panel ahead of them and below the front window is animated. Underneath the cockpit, there is the ship's only landing leg which is identical to those of the freighters in the first picture. Apparently, the ship uses the lower engines and the curved shields as rear landing gear.

Towards the right, below the Lagoon Nebula as seen in the picture, there is a smaller freighter with a quite angular fuselage whose most striking features are the four big engines protruding from the stern, each again with the white and orange textures. It is called the Tarsus II Tramp Freighter, another Galactic Trade Union ship, the smallest one of the cargo ships and the only one with an elaborate interior, but no access from outside. Its outside texture has lots of hatches, black and yellow safety markings, vents and other "greebles", but it does not have any door or hatch.

Most of the trapezoid bottom of the fuselage is used as the cargo hold which contains six boxes, two Capital Goods and refrigerated food storage boxes each and one Planet Cheese and processed asteroid ore box each. The top part is a bit more complex in shape. At its front, there are two rows of five windows for the cockpit; the usual window textures had to be modified for this use-case. On each side, a ranged weapon is mounted on the angular seam between top and bottom. A static dish is mounted on top of the ship.

The upper level, connected to the cargo hold via a ladder, has to be the most comfortable one on all ships. Apart from lots of control panels and the same brown seats with white seams and black padding seen on other ships before, it has a double bunk bed, and it is also equipped with the column of touch panel, microwave oven and Mr. Coffee also found inside the Behemoth freighter in the first picture. Camming through the ship would reveal a bathroom with a sink, a toilet and a bathtub filled with a slowly rotating bubble bath. Outside the bathroom, the upper has even got a patterned green carpet on the floor.

Last but not least, there is what may be the most unusual vessel of all. Fairly down low and a bit to the left, seen mostly from behind again, the Slee Banana Cruiser 2 is tagged as published by Aley again. Its main fuselage is yellow and actually shaped like a banana, riveted together from steel plates. At the rear end, there is a rocket nozzle which consists of three riveted funnels nested inside one another. The fin shape from the Retro Rocket in the first picture is re-used for one single fin on top of the nozzle, but with a simple brushed metal texture now. The front is decorated with a rusty figurehead shaped like a stylised bald female human.

The wings re-use both the rear fins from the Pirate Shark Ship and, like most of the ship, the riveted steel textures from the Retropolis retro future spaceship in the first picture. Each one holds a hexagonal vertical pod through its leading edge. From each one of these pods, a pair of double-bladed fans like on a gyrocopter protrude upward on a long shaft, and what gives the impression of a machine gun is mounted underneath. The guns seem to also double as landing gear.

The cockpit is inside a yellow sphere which holds onto the banana below with two humanoid arms. The lower half is made of riveted steel on the outside and covered in control panels on the inside. The upper half uses the window texture for a strangely asymmetrical arrangement of 15 windows. Inside, there is a padded red seat behind a hooded yellow instrument panel with a yoke.

To the left of the space cube, a bit of the neighbouring space cube from the first picture can be seen with a small part of its Crab Nebula texture. To the right, there is another bit of land, sea and sky as already described in the first picture. In the top right corner, there is a bit of a cloud. One particular bright star is shining right below the cloud and a smaller one farther below on the edge of the space cube.

Again, the scene is illuminated by ambient light and by "sunlight" coming in from a low position opposite the display. There is no actual sun in the scene.

The third picture shows the third and last display of space-themed Arcadia Asylum creations. Its direction of view has turned southward, but it is perpendicular to the walkways again. These and the grey ramp area between the walkways and the space cube are basically identical to the other two images.

Unlike in the second picture, but like in the first one, the space cube aligns with the ramp. It is placed with the same orientation as in the second picture, but it is being looked at from a different side now, thus showing NGC 604 on the left, the Lagoon Nebula in the back and the mirrored and edited picture of IC 434 with the Horsehead Nebula on the right.

On the edge between the walkways, a few metres right of centre, there is the same teleporter as in the other two pictures again. And once again, I have taken care that it also shows the same teleport destination.

To the left of it, there is a white sign which can also be found between the other two displays, but which cannot be seen in the other two pictures. It is white with black writing on it. It counts down Arcadia Asylum's main avatar names in Second Life and the themes associated with them: "Arcadia Asylum 2006-2007 | Slum City/Urban Blight, Hobos, Street Urchins, Subway System, Modular Sewer System, Greenies, Loli Caverns", a blank line following, "Aley Arai 2008-2011 | Space Pirates, Robots, Space stations, asteroids and wormholes", another blank line following, "Aley 2011 - 2015 | Flotsam Pirate Town, Pirate ships, The Abyss, Nemo's world and submarine, Mer, sunken ruins, Clockworks, Mad Scientist, Aquatics, Steam Fair". Again, the pipes in this transcription, the vertical lines, mark line breaks in the original.

The vantablack display info sign is in its usual place in the middle near the far edge of the grey ramp. This time, it reads, "Galactic Truckstop and Honest Zorg's by Aley | Owner: Ada.Radius | Description: Astonishing artwork created in Second Life by the avatar known as Arcadia Asylum, Aley Arai, Lora Lemon, Aley and other alts, exported with the artist's permission by many volunteers to OpenSim.." Once again, the pipes in this transcription mark line breaks in the original.

The centre-piece of this display is the Galactic Truck Stop in the back and almost in the middle. Its most striking feature is the two-level cupola on top. It uses the same texture for its ten rows of windows as some of the ships in the first two pictures use for their cockpit windows. The top level is a social area with eight dark grey armchairs. The level below has eight sleeping compartments, each with a double bunk bed, a hard-to-define piece of furniture and a scripted sliding door. Still, all these rooms have "glass walls" to the outside all the way to the floor, no curtains and illuminated ceilings.

The structure extends downward in a cylinder with a smaller diametre than the cupola. Directly below the cupola, there are four structures which appear to be fuel storages. They have a label on the side which consists of the Shell logo, a white rectangle below with a red and yellow logo that might be original and "FUEL" written under it in yellow letters with red outlines in a previously unseen science-fiction-style typeface and finally another upside-down Shell logo below that. There is a large porthole divided into 25 panes below each fuel storage.

Between the portholes, there are cylindrical airlocks protruding with two sets of doors. Each airlock leads to a landing pad shaped like a section of a circle. On the edges and towards the airlocks, these pads show striped black and yellow safety marking. The landing areas themselves are marked with white circles from which short white lines protrude into four directions. Inside the white circles, each landing pad has a label with an individual number, always written in red narrow and stencil-like characters with the number at the top, "PAD" below and a horizontal line between the number and the word. The landing pads on this level have even numbers; the ones towards the fronts are numbers 2 on the left and 4 on the right whereas the ones in the back are numbers 8 on the left and 6 on the right.

On the inside, this level contains a diner with a robot similar to Asteroid Al and two tables with four seats each. By default, when trying to enter any of the airlocks by clicking on them, one ends up sitting on one of these chairs.

The bottom level has its own set of four shorter landing pads. These, the corresponding air locks and the portholes between them are offset from those one floor up by 45 degrees. They have odd numbers; number 7 is oriented towards the on-looker. The portholes even have fuel storages above them again which are hanging underneath the upper landing pads. The airlocks appear to be standing wide open because the doors are misaligned; the outer door for airlock number 5 to the left even lacks textures. They are scripted nonetheless.

On the inside, the bottom level holds a big souvenir and duty-free shop with Asteroid Al himself behind the counter as the shopkeep.

All levels inside the station have brownish metal panels with lots of small slot-like holes in them on the ground. They are connected via a lift with red buttons inside which is actually a set of teleporters in disguise.

Above each airlock, the writing "GALACTIC TRUCK STOP" in the same fashion as on Asteroid Al's shirt in the first picture re-appears, but without the picture. In the typical science-fiction typeface from the second picture and the same tone of purple, "Last fule (sic!) n Restrooms for 20,000 Lightyears" is written below. The writing is not connected to anything.

Way to the right and near the front, there is the other part of this display: Honest Zorg's Used Spaceships. It is located on a small, slightly irregular round asteroid with a brown, crater-littered surface and an almost flat top. Interestingly, even the flat top has craters on it, so it came to exist naturally rather than through mining.

Four riveted steel poles are holding up two strings of pennants that surround the dealership. It's a pattern of 16 pennants in five colours: blue, white, red, yellow, green in this order. The 16th pennant to fill the number up after three repetitions is red again. The front left and rear right poles also carry signs painted onto riveted steel plates with the same structure texture as on the Dromedary on the back. The larger part of the sign with a slanted right-hand edge and a pointy upper right corner is painted denim blue with "HONEST ZORG'S" written on it in a heavy stretched Futura typeface and a thick yellow arrow pointing downward on its left-hand side; both are yellow. To the right of the arrow, there is an additional red and rectangular panel with the red writing "USED SPACESHIPS" on it which is made to appear like neon lights.

Within the strings of pennants, there are six small vessels which appear to be personal spacecraft, three on each side, most of which have rather odd shapes. In the back to the left, there is the only ship with transparent windows, another small flying saucer, which doesn't have any cockpit interior, though. Opposite of it, a rocket-style ship stands vertically on eight rear fins. It doesn't even have a cockpit, and with the sleeve around more than half its length, it rather resembles a big turbojet engine with a long pointy nose. The almost white ship to the left in the front has a chubby, mostly ellipsoid fuselage, a "collar" behind its small cockpit and eight tail fins. The oddly shaped one opposite of it in various tones of grey with a cockpit cupola similar to that on the Pirate Shark Ship has even got 16 tail fins. All these ships have in common that they lack visible drive components; this only doesn't matter for the flying saucer. But they all lack landing gear as well. Except for the upright rocket, they are sitting on their bellies.

The office in the back is basically a Retro Rocket Ship as seen in the first picture. However, its wings were cut off with no traces of their whereabouts. The rocket engine was removed; it is standing in front of the ship in two parts with a picnic table in front of the engine. The door is not only open, but dislodged and lying on the ground. The separation wall towards the cockpit including the doors is missing, as is one of the doors to the former crew compartment where the bunk beds have been removed, too. The former engine room is the office with the sales counter now. Honest Zorg turns out to be a grimy worker robot based on the same shape as Asteroid Al again. And the whole ship is slightly tilted forward because it seems to have dug itself into the ground, somewhat like in a crash landing.

There is a sign above the door which is completely obstructed by the dealership sign at the front. Through the porthole ahead of the open door, the bright teal sign on the counter is partially visible. In the same slightly stretched Futura as on the sign on the pole, but in blue, it reads, "Welcome to Honest Zorg's! We sell the finest in used and reconditioned Spacecraft". Below, in red and a bit smaller, there is added, "This is NOT the complaints office!!!" On top of the counter, the dark grey cash register can partially be made out.

This time, the image was taken in such a way that nothing is visible to the sides of the space cube. The scene is illuminated by ambient light and by "sunlight" coming in from the right. Due to the space cube not having visible outside textures, the directed "sunlight" can fall in through it, so, for example, parts of the Galactic Truck Stop or the ships at Honest Zorg's cast shadows. There is no actual sun in the scene.

#OpenSim #OpenSimulator #OpenSimFest #OSFest #OSFest2023 #ArcadiaAsylum #SecondLife #Metaverse #VirtualWorlds #VirtualPhotography #ScienceFiction #Spaceships #Long #LongPost #EyeContact #AltText #ImageDescription #ImageDescriptions


GridPuppy OpenSim Directory

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GridPuppy! - Less barking, more fun.

Selfies- Interesting 3D Background scenes to make your selfies as fun as you are! Display your pictures in Selfies photo Art Gallery
Collective Park
Presented by Collective Central and the CopyKat Collective.
Nautilus~Airport and Marina
Nautilus~ Airport has a Public Airport and Marina. There are gift shops a coffee house,Seaplanes , Jets and helicopters . The airport connects you to all the Nautilus Regions that are flyable and sailable.
Isle of Eday
Remote island in the Scottish Orkneys, clifftop walks, safe cycling routes, youth hostel, B&B, Pub, Fingals Cave and more.Wet weather gear essential.No sunbathing please, it frightens the sheep!
Monterey Bay
Chill, surf, relax, shop and check out the incredible builds including a (nearly finished) replica of the Monterey Bay Aquarium. Many cool gifts hidden all over this gem. All are welcome.
Meridian, the lines connecting mankind with the Sea. A Mer & Undersea community accessible to all. When complete Meridian will span an area of 9 5x5 central regions with 16 surrounding 5x5 regions on Alternate Metaverse Grid
Resource Respawn
Fantasy, Goth, Backdrops, Clothing and Accessories, Decor, Buildings
The Bay
Angel Island, Alcatraz, take a drive on the Bay Bridge to Treasure island and various East Bay destinations.
Forever Summer
Auroras Realm
Medeival adult role play.
Summervale - Forever Summer
A seasonal summer region owned by Cataplexia Numbers & the home of Sk8 Roller Skating Club, Summervale Castle, The Dive Tiki Bar & The Hacienda- Alternate Metaverse Grid
Oahu Hawaii
A verdant sacred valley boasting several waterfalls, rivers through canyons, deep green valleys, and tropical Botanical Garden. Horseback is the best way to enjoy this (rezzer at the entrance).
Inisfree Central Hub
Central Hub for the Orkney regions.
Black Angels, FUN ZOMBIE region Piggy Bank grid
For FUN ZOMBIES GAME touch the sign to tp XL Freebies shop near the landing ( wears, landscapes, animals, animesh, demons, skulls, skelettons, monsters, zombies, statues, decorations, coffins, Adult scripted stuff and more)......
AMV Weddings
Alternate Metaverse offers free wedding venues to our residents, it is our way of showing how much your happiness means to us! Cataplexia Numbers has been a virtual world wedding planner and Wedding & Fantasy content creator for 15 years.
AMV Freebies Mall, Alternate Metaverse Grid
AMV Freebies Mall has a little bit of everything ! Come and take a look, oh and bring a BIG bag. We carry Mesh avies, Furniture, Shoes, DJ equipment, Party balloons, Homes, Buildings, Hair, Art, Mens wear, Ladies wear, carpets and rugs, Jewelry, Plants
The Big Mamou!
A beautiful, funky shopping village and welcome area :)
Free Port
Mare Welcome
BDSM orientiert! Ab 18+! Shopping shopping shopping!
Advantis Freebie Cyberpunk Scifi City
Advantis Free Shopping City , Scifi - Cyber-punk Shopping area and Fun Beaches
Homestead Riverville 3
Free starter homes for Alternate Metaverse Residents. A private lot and house for all residents without land in AMV. You must be a resident and must visit your lot within every 30 days. Prim Allowance is what each parcel states, usually 500-600 prims.
Baboosic Lake
Part of our Amherst Green Project. Baboosic Lake was once a tourist attraction with camps and a ballroom that hosted well know n Big Band jazz musicians.
Great Western Railway
From Paddington to Penzance through the English countryside Ridable engines depart from platforms 1 & 2 at regular intervals. Circle Line for Dawlish Warren and Bath. ... Have Fun. :)
wip wip wip hourra!!
que du mesh copy modif un laboratoire toujours en travaux. *guide*
Welcome Center, Shinobar Annex
Welcome Center of Shinobar in JOG
Auroras Realm
Medeival adult role play.
Gulf Islands
Lofoten, a fjord-strewn landscape in northern Norway not far from the Arctic Circle. Sailing, yachting, fishing camp, Viking museum and much more. Boats are available in the harbors or you can rez your own boat. Come, see, be amazed and have fun.

Other Hypergrid Happenings...

Hypergrid Happenings
Find the places, skip the drama. Click to open map
Lbsa Plaza 13 avs

Lbsa Plaza  Welcome to Social lounge - Check the Users Panel in the SouthWest corner to get started, if you have any questions just shout them out.Please follow rules, this is not a brothel or nudist camp. Plaza
Tropicana Kokomo adult 11 avs

Tropicana Kokomo Swingers Club (members only)  Tropicana Kokomo Swingers Club is a brand new exclusive complex owned and operated by Foxxy Fawkes. Discretion is assured and expected. NO CHILD AVI's ALLOWED , child avi's get banned without warning ! Kokomo
Atropos adult 4 avs
BIGBANK Welcome adult 4 avs

BIGBANK Welcome, Piggy Bank grid  A big welcome to Piggy Bank grid.... Feel free to use the region teleporters to see more.... We have Freebies shops, fun rides, clubs, a dating club, stables, land sales, free parcels and sanbox for residents Welcome
Welcome 4 avs

Virtualife Grid
Jungle Events - Community Center 4 avs Events - Community Center
Tropicana adult 4 avs

Welcome  Welcome to the main visitor hub of the Tropicana Range of regions. Please check out the visitor centre with its teleports and information. Thank you for visiting.
Phos 3 avs

Daqtheion  A large tower on the horizon. What is this strange island?
Bachata adult 3 avs

Santorini Shops adult 3 avs Shops
TheKazLand 3 avs

TheKazLand  TheKaz Grid main Entry Point  Free Mesh Avatars, Clothing and Accessories  TheKaz Grid Land Store
Free parcels 001 adult 3 avs

REGION Free parcels 001 for residents  Register :  Free parcels with 2000 prims allowed  all set on sky platform for more privacy  make sure you have a Piggy Bank avatar to rent,  rents are free for residents because money here is free for them... ( money trees, games parcels 001
Free parcels 002 adult 3 avs

Welcome to Free Parcels 002 for residents  Register :  Free parcels with 2000 prims allowed  all set on sky platform for more privacy  make sure you have a Piggy Bank avatar to rent,  rents are free for residents because money here is free for them... ( money trees, games parcels 002
Nutella adult 3 avs
Agora adult 3 avs

Agora  Shopping Mall , Freebies, Mesh, Complete avatars, Clothes, Hellas, Agora    Liars and pedophiles with their friends are for ever banned
Darkhearts Boutiques 3 avs Boutiques
MdM 2 avs
Home and Gardens adult 2 avs and Gardens
Unobtanium 2 avs

Sponsors  Sponsors
Homestead Riverville 3 2 avs

Homestead Riverville 3  Free starter homes for Alternate Metaverse Residents.  A private lot and house for all residents without land in AMV. You must be a resident and must visit your lot within every 30 days. Prim Allowance is what each parcel states, usually 500-600 prims. Riverville 3
Xenotown adult 2 avs
Tropicana Village adult 2 avs Village
It All Free adult 2 avs

CLUTTERFLY Shopping Center, Piggy Bank grid  IT IS ALL FREE ..... Freebies ...Clutterfly, full perms, animations, animals, adult scripted furniture, textures, mesh, sculpts, clubs stuff, games, jewels, homes, gazebo, church, houses, rides, fishing game.... and more coming soon All Free
Coopersville 2 avs
Gilley's adult 2 avs's
Forever Familiy Retreat adult 2 avs Familiy Retreat
Arkham Grid 2 avs Grid
ArcadiaShop adult 2 avs
Tropicana Islands adult 2 avs

Tortuga  Island Homes for creative builders and long term residents. This land needs to be used. If unused or undecorated you are at risk of losing it. Please keep up your rental box payments. Thank You. Islands
AMV Welcome 2 avs Welcome
Fae Farms adult 2 avs Farms
Welcome Area adult 2 avs Area
Shinobar Annex 2 avs

Welcome Center, Shinobar Annex  Welcome Center of Shinobar in JOG Annex
Maze ofthe Mind adult 2 avs

Your Parcel ofthe Mind
Aruba 2 avs

Aruba Free Housing  1000 prim allowance; unlimited stay.    Click on an available Free Housing sign or Free Parcel sign AND click Yes. Joe Dokes will contact you within 36 hours to complete your processing.  Joe Dokes, Aruba landlord    Free rental house housing land tenant
Aruba 2 avs

Aruba Free Housing  1000 prim allowance; unlimited stay.    Click on an available Free Housing sign or Free Parcel sign AND click Yes. Joe Dokes will contact you within 36 hours to complete your processing.  Joe Dokes, Aruba landlord    Free rental house housing land tenant
Obey me adult 2 avs me
Moonrose Shopping adult 2 avs

Moonrose Shopping  Moonrose a shopping experience of a special kind we are diverse offer women as well as men clothes Mesh body for women Arthemis as well as for men Chonsu body. We are always looking for new challenges. We are everything, but not simple. Shopping
Trianon Complex adult 2 avs Complex
NightFall adult 1 avs
Just Another Rock In The Park 1 avs Another Rock In The Park
Navi Mauri Village 1 avs Mauri Village
Black Swan Folk Club 1 avs Swan Folk Club
Celestial 1 avs
Isola di Giu 1 avs

soul-grid:80:Isola di Giu
castles of rosered 1 avs of rosered
Haven Farm 1 avs Farm
Monza 1 avs
AstraliaCity 1 avs
Radio DJ Club adult 1 avs

Radio DJ Club  Hello Everyone! We are having our Weekly Event today!  Come join us for some great LIVE music & DJ's ALL DAY!  Info.. DJ Club
Covert Gadgets 1 avs Gadgets
WelcomeFreedom 1 avs
CountryValley 1 avs
Twiztid Timez Welcome Area [G] 1 avs

WELCOME  *COMING SOON*  Main welcome area for TWIZTID TIMEZ GRID. Free avatars, bodies, heads, clothing, furniture, houses, landscape & decor. Timez Welcome Area
North Bay Islands 1 avs Bay Islands
Utopia 1 avs
Mokka-Island adult 1 avs
Lampadusa 1 avs
India 1 avs
Tropicana Aruba adult 1 avs Aruba
South Park adult 1 avs Park
Funzies World adult 1 avs

A Place for Dinkies to Have Fun World
Lucia Island adult 1 avs Island
Green Acres 2 1 avs Acres 2
LaToya 1 avs
Fabrik 1 avs
Unreal World Portal adult 1 avs World Portal
Churchtown River adult 1 avs River
EzKiss adult 1 avs
Dragonz Den (Welcome) 1 avs Den (Welcome)
Snoodle Mega World 1 avs Mega World
Shawmutt adult 1 avs
Magical Lands adult 1 avs Lands
HG Safari 1 avs Safari
Masala Estates Office adult 1 avs Estates Office
Stark North District adult 1 avs North District
Welcome 1 avs
Adult Sandbox adult 1 avs Sandbox
Hermit Reality Portal adult 1 avs Reality Portal
NewLifeWelcome adult 1 avs
MG Capital 1 avs Capital
Free parcels 003 adult 1 avs

REGION Free parcels 003 for residents  Free parcels with 2000 prims allowed  all set on sky platform for more privacy  make sure you have a Piggy Bank avatar to rent,  rents are free for residents because money here is free for them... ( money trees, games ... etc) thanks parcels 003
All Free Shopping Spree adult 1 avs Free Shopping Spree
Utopia Land Portal adult 1 avs Land Portal
ValLands adult 1 avs

Nile Goddess  Welcome to Nile Goddess
Lazarus Taxon 1 1 avs

 Lazarus Taxon 1 home Taxon 1
3DLES Education 1 avs Education
Fantasiaworld Portal adult 1 avs

Fantasiaworld Portal  Welcome to Fantasiaworld    Grid Security, Pass & Face control ;-D    Only human avatars, Fairy & Troll's are allowed. No animal / furry, child or hidden ava! By ignore, I'll ban without warning.    Fuchur Drago Portal
Freya's Shadow World Portal adult 1 avs

Freya's Shadow World Portal  Welcome to Freya's Shadow World Portal    Grid Security, Pass & Face control ;-D    Only human avatars, Fairy & Troll's are allowed. No animal / furry, child or hidden ava! By ignore, I'll ban without warning.    Freya Diyosa's Shadow World Portal
Friends adult 1 avs
Welcome adult 1 avs
Jungle Friends Seas adult 1 avs Friends Seas
Littlefield Welcome adult 1 avs Welcome
Tropicana Safari adult 1 avs Safari
Adventure Land adult 1 avs Land
Homestead Riverville 2 1 avs Riverville 2
Rock City 1 avs City
Mare Welcome adult 1 avs Welcome
Guilty Pleasures adult 1 avs Pleasures